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BOOKCASE


The wooden bookshelf stands taller than anyone in the room, reaching almost to the ceiling. Books are a great way for those with lesser abilities to hone their magic. You’ve never had to bother. That said, having a book written about you would be pretty cool. If you can solve what happened here, maybe future students will be reading about you in class!

Burying their nose into a spellbook is the student from House Erudia, Lyra Gray.



A couple of books in particular catch your eye:





A locked journal of weathered leather. Its cover is etched with mysterious shapes and patterns. The journal is sealed with an ornate, complicated lock. You try your best to force it open with brute strength, but it resists your attempts. You’ll need a key to open it. Once found, you can input it here:






You mention something about wasting time reading books at a time like this, and are rewarded with a contemptuous stare from Lyra.

“If you must know, I’m researching something suspicious from earlier.”

She continues to furiously flip through the pages of the book, which looks like a regular, boring textbook for magic.

“Aha! Here it is!”

While modern day floos are able to accommodate multiple commuters at once, older and outdated versions will reject travelers if the floo is currently in use.’

“Ugh, don’t you know what this means?! Corbin and I were trying to get here earlier using the floo network, but someone was already using it! I can’t imagine it was Oliver, so it must have been the culprit. If it weren’t for the outdated fixtures in this place, we could have been here to help! Honestly, this academy is in dire need of an upgrade. In fact, I’m considering transferring to Havenshorn next year. At least they have the funding to provide modern-day magical amenities.”