An antique armoire looms before you. The more you explore McDermott house, the less surprised you are that anyone aside from Charles felt too discomfited to live here. Even the everyday pieces of furniture seem menacing. Looking the armoire over, you notice a mirror affixed to the left side. While the cabinet at the bottom is locked and needing a key, the main compartment appears to be unlatched.
You catch sight of your reflection in the mirror, more ashen than you’d like, and you pale further when the image in the mirror changes. Four weapons of murder appear behind your reflection, each with a trail of blood running down into a number. What could this mean?
The cabinet is frustratingly locked. It looks like you’ll need a key to open it. Once you’ve found it, input the key ID here: